SEGA PODCAST EPISODE 2 IS NOW LIVE!


The latest episode of The SEGA Show is now live! Our newest episode, E3 and Blast Processing, is a full recap of our time on the E3 show floor, some very cool interviews (including a special guest), free SEGA related swag, and more classic SEGA tunes!

Episode 2 Updates:

- Added SEGA Startup sound to the beginning of the show. SEEEGAAAAA!
- Less music during interviews, focused more during transitions and other segments.


Coming soon:

- Adding in SEGA Shout outs starting with our next Episode! More details coming soon.
- Adding in Fan Remix spotlight, starting in the August Episode! E-mail us your nominations: communityteam@sega.com

E3 and Blast Processing - Episode Synopsis:

1:00 - SEGA Community: Our impressions from the E3 Show Floor
7:00 - Aliens V Predator - Interview with Rob Bartholomew from SoE
9:08 - The Conduit - E3 Interview with a special surprise guest
16:20 - Alpha Protocol - E3 Interview with Andy Alamano, Producer at SoA
21:47 - Sonic and SEGA All Stars Racing - Interview with Dan Gallardo, Brand Manager at SoA
25:58 - Planet 51: The Game - Interview with Jose Manuel, head of development at Pyro Studios.
35:04 - Closing and New Additions to the August Ep
36:00 - Special Thanks

??: ?? - Hidden Contest for special Conduit Swag! It’s in there somewhere - listen in and find it for your chance to win.

Click here to listen to the episode, or right click to download to your PC! We hope you guys enjoy the new episode - would love to hear what you guys thought!

Also, we’re totally serious about the Starbucks gift cards. ;)

ALPHA PROTOCOL- NEW DEV DIARY, BOXART, & RELEASE DATE INFO!


Alpha Protocol Xbox PC Box

Some serious intel for Alpha Protocol was just released with a bit more info on this upcoming Spy RPG from Obsidian Entertainment and Sega. Right off you’ll notice the final boxart has been revealed for PC above, and we have Xbox 360 and PS3 across our flickr as well.   A bit conspiracy, a bit action, a bit spy secrecy- perfect.

Alpha Protocol Dev Diary 4

Also available is our newest Developer Diary, showing off new footage from within the world of Alpha Protocol and features some insight into the relationships and decisions you’ll face in the game. Imagine making anyone you come across a friend or enemy depending on how you decide to engage them, the world then changes around you and offers new opportunities, new pitfalls - very exciting.  I keep gushing about it in my blogs, but I love the idea of having conversations with lasting effects on your character and the game.

Lastly, we have news on the official release date, Alpha Protocol will be in stores on October 6th! We’re excited to show more on this upcoming release and hope you enjoy the updates. As always post your feedback here or head on over to our forums!

NEW INFINITE SPACE ANIME SHORT - NOW WITH 100% MORE ENGLISH


Consider this your official nod of the head that we are indeed fully localizing those epic anime shorts for Infinite Space that you guys saw from Japan! As of today, the first has gone live - I’m personally quite impressed by the voice acting. Sit back, hit play, and relax as you take your first look into the world of Infinite Space. Enjoy guys!

Click here to view the embedded video.

Infinite Space is making its way to the DS in Spring of 2010. Until then, keep an eye to the blogs for all the latest news - and more snazzy anime episodes. ;)

COLUMNS DELUXE: FREE FOR JULY 4TH WEEKEND!


Columns for iPhone

Looking for something to help you get through those long family barbecues or to pass the time while you wait for the fireworks to start? You’re in luck — we’re giving away Columns Deluxe for FREE on the iTunes Store (iTunes Store link) for your iPhone or iPod Touch for the 4th of July weekend only!

Not only do you get Columns, but you also get Puyo POP! It’s two addicting puzzle games in one app. You can learn more about Columns Deluxe, or you can just grab it from the iTunes Store for free.

It’s free for this weekend ONLY, so grab it while you can. If it’s not marked as free yet, try back in a bit. My sources tell me they are going to change the price by the end of the day today, and it will be free all day Friday, Saturday, and Sunday.

Happy puzzling, and Happy July 4th from SEGA!

A HOST OF CLASSICS ON WII VIRTUAL CONSOLE


Three new classic SEGA games have recently made their way to the Wii Virtual Console and are available now–Galaxy Force II, Space Harrier, and Fantasy Zone II. Galaxy Force II and Fantasy Zone II are from the Genesis and Master System, respectively, and Space Harrier is the original arcade version.

Let’s start with Space Harrier: This is a near perfect example of everything that made SEGA unique in the field of arcade games back in the 80s. Nothing else has ever looked quite like Space Harrier. It has the straight-ahead fighter style of games like After Burner, but replacing the ship/plane with a flying guy holding a laser cannon who navigates alien worlds, thusly:

Space Harrier - Virtual Console

This is the epitome of quarter-eating obsessive arcade action. The Wii version has the bonus that, by simply clicking the trigger button the Wii remote, you can add “quarters” to the game–meaning you can gut your way through no matter how many times you die. And unless you are a highly skilled twitch-gamer already adept at bullet-curtain style shooters, you will die plenty of times.

Zardoz!

Considering the difficulty of the game, that’s not a bad move–and yet, there’s still a great deal of challenge in the game for anyone who wants to try to finish with the more traditional 3 lives. Or, if you’re really hard-core & old-school: get a stack of your laundry money and give a quarter away for every extra life you get. Be warned that Space Harrier is a difficult enough game that this approach may leave you quite rank after a while, which may help add to the nostalgia factor of playing this game in dark, seedy arcades.

If you want to see the dizzying maneuvers put on by a pro at Space Harrier, check out this video of someone playing the last 3 levels of the game.

In the same vein as Space Harrier is Galaxy Force II, which is a little more like After Burner in space. This is another trippy-looking game, with a unique targeting system that causes each shot to home in on multiple enemies at once, provided you can wait for them to be targeted. The game is based around your fuel gauge and your ability to speed up & slow down, and the need to get through each stage before running out of fuel. All the elements work together quite nicely, and this is a great example of the basic engine behind After Burner being expanded upon and given a unique look and feel.

Galaxy Force II - Virtual Console

Galaxy Force II - Virtual Console

I’ve saved my favorite game of this bunch for last, though. Although I certainly have fond memories of Space Harrier (the Master System version, even!), it’s Fantasy Zone II that is the strangest, most psychedelic game of this trio of incredibly psychedelic games. I covered, in a retro/nostalgia piece a while back, the original Fantasy Zone for the Master System, and this sequel (still from the Master System) basically improves on everything from the original.

Fantasy Zone II - Virtual Console

It’s a side-scrolling shooter, replete with whimsically designed enemies and stages that look like they’re made out of sentient blocks of candy. The music is inspired and the gameplay, which involves deft weaving in and out of swarming mobs of pastel and technicolor bad guys, is oddly hypnotic.

Fantasy Zone II - Virtual Console

The full title of the game is Fantasy Zone II: The Tears of Opa-Opa, which is a reference to the ending of the original game. A quick refresher, for those of you not up on your SEGA history: Opa-Opa is the title character, and was actually the official mascott of SEGA up until a blast-processing-powered Erinaceinae took that title.

At the end of the plot of the first Fantasy Zone, Opa-Opa defeats the leader of the invading force only to find out that it’s his father (an enormous version of Opa-Opa himself), who, filled with regret over leading an invading force of flying cupcakes against the peace-loving Fantasy Zone, sheds a single tear before dying.

Fantasy Zone II - Virtual Console

Last note on Fantasy Zone II: This game looks really good, with (almost alarmingly) bright colors and crisp sprites. The Master System may have been dwarfed in terms of sheer numbers by the NES, but boy howdy, it had incredible color and sound.

All three of these games have a very through-the-rabbit-hole aesthetic. They go nicely with some other recent Virtual Console releases, which I can’t help but highlight here:

Wonderboy III: Monster Lair

The Wonderboy games were always a kind of neat hybrid of side-scrolling action with odd little RPG elements — collecting items and upgrading weapons and armor — thrown in. One can think of Wonderboy as the more naturalistic (naked) cousin of Alex Kidd.

Wonder Boy III - Virtual Console


Clay Fighter

One can safely call Clay Fighter a visual feast. A fighting game with a fine sense of humor that squeezed everything it could out of the Genesis.

Clay Fighter - Virtual Console

All of these games are available now for the Virtual Console!

HAPPY JULY 4TH WEEKEND!


Let's Tap Fireworks

Happy July 4th Weekend everyone! How are you celebrating? Spending quality time with The Conduit? Having a Let’s Tap marathon? Let us know in the comments.

BAYONETTA CONTEST WINNER AT 1UP.COM!


Contest at 1up.com

1up.com recently held a contest to give out some special art of Bayonetta signed by PlatinumGames, all their community had to do was come up with a photo of the space they play in and where the art would live. The results ranged a bit from some interesting gaming spaces, some creepy gaming spaces, and some really nice collections of posters and swag.

The Winning Entry

There could only be one winner and zombrows is walking away with this Bayonetta art dangling from his neck. We hope to see pictures of this in action shortly after the concept art goes out. Congratulations!

USA TODAY GIVES LET’S TAP 4/5 STARS


Let's Tap Tap Runner2

Ginny Gudmundsen from USA Today has given Let’s Tap a score of 4/5 stars!

The favorite games of the family testers were Tap Runner and Rhythm Tap. I especially appreciated how much they liked the “gel guys” of Tap Runner. I agree that it’s amazing how expressive they can be with no face.

I really recommend reading the article, but if you’re in a hurry, here’s the conclusion:

Let’s Tap is one of those rare games that brings nongamers to the Wii, while satisfying Wii aficionados. Unlike Rock Band and Guitar Hero, where nongamers feel intimidated by the fancy controllers and all the chaos on the screen, Let’s Tap is inviting. It’s easy to tap your fingers on a box.

It is one of those games where, if you are in a room with a group that is playing it, you’ll want a turn. Who doesn’t want to blow up a balloon by tapping and then have the balloon’s bursting send your gel guy flying down the track? Plus, regardless of whether you are playing or waiting for your turn, the antics of the gel guys will have the whole room laughing. Let’s Tap is a surefire crowd pleaser.

MADWORLD SOUNDTRACK HITS THE US TOMORROW!


Let’s go!

Back when MADWORLD first shipped in the US, all of us here looked with jealous eyes over in the direction of Europe, who got a very special Soundtrack bonus for one of their pre-orders. “Release the Soundtrack here!” shouted US owners everywhere. Today, we’re happy to confirm that your requests did not go unheard.

Starting tomorrow, the MADWORLD soundtrack will be going out across the US! (and Europe, if you missed the pre order) The coolest part - you don’t even have to wait for shipping. Sumthing Distribution, where you can order the record, is letting you choose between buying a physical copy of the CD (with Black/White/Red style insert and packaging) or, alternatively, downloading it directly to your PC.

I was literally just handed a few of the physical soundtracks, so I took some pictures for you guys wondering what it will look like:

The Soundtrack will run at $15.99 - and you can pick it up not only in America, but across much of Europe too! (Both physical CD and via digital download.) Enjoy guys, and have fun next time you blast ‘Ride‘ while speeding like a demon driving safely through the neighborhood.

Click here to view the embedded video.

FREE CODES FOR VINTAGE COLLECTION GAMES!


This week was Sonic the Hedgehog’s 18th birthday, and to celebrate we’ve been giving away codes for games from the Xbox Live Arcade SEGA Vintage Collection games all week on Twitter, Facebook, and the official SEGA forums. These Vintage Collection games are complete with their own achievements, as well as updated HD graphics and, for select games, multiplayer support over Xbox Live Arcade as well as online leaderboards.

In case you’ve missed the giveaways, here’s how they work: These codes are redeemable on a first-come / first-serve basis. If you’re the first person to enter the code, then the game is yours.

We’re giving away 2 codes for each game in this blog — the codes themselves are above each screenshot, so find the one you want and good luck!

1. Comix Zone

This is a side-scrolling brawler with a neat meta-twist, where you are a comic book artist trapped in his own comic book. You do battle panel-by-panel with your own creations, and the game has a very unique art style with a great soundtrack.

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Comix Zone 04

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2. GunStar Heroes

A funky & truly creative side-scrolling shooter, with unique weapons and clever level design. Very fast-paced action and some great graphics to boot.

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3. Sonic the Hedgehog 3

Everyone knows Sonic 3. What you might not yet have heard is that this version, from the Vintage Collection, will be “lock-on” compatible. That means that when Sonic & Knuckles comes out it will work with this version of Sonic 3, and you can then play as Knuckles in Sonic 3 — and if you have the Vintage Collection version of Sonic the Hedgehog 2, you can play as Knuckles in that game, as well as have access to the special-stage game “Blue Sphere”.

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Sonic3 08

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4. Altered Beast (arcade version)

A stalwart of the SEGA arcade years. The game boasted the ability to turn into a unique mythical-type monster for each stage, and to engage in fisticuffs with storms of flying eyeballs, which is always a plus.

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Altered Beast 07

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5. Shinobi (arcade version)

I grew up playing the Master System port of Shinobi, and it was an excellent game–the arcade version, though, still works as a perfect example of the side-scrolling action genre that gets nearly everything right. The music was fantastic, there was a wide variety of enemies with big creative bosses. Shinobi remains one of the highlights of SEGA’s arcade & console years.

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Shinobi 06

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6. Phantasy Star II

One of the great classic RPGs from the era, with an epic story and huge world to explore. Beware of 16-bit Rappys!

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